winvnc and vncviewer fully DirectX compatible

Any feature you'd like to see in Ultr@VNC? Just propose it here.

winvnc and vncviewer fully DirectX compatible

Postby redge » 2009-11-26 23:04

Virtual DirectX like VirtualGL?

winvnc and vncviewer fully DirectX compatible with TigerVNC XRDP/VirtualGL
save a lot CPU processing time, a lot faster rendering, less bandwith

http://www.virtualgl.org/About/TigerVNC
http://www.virtualgl.org/Downloads/TurboVNC

TigerVNC based remote VirtualGL
http://sourceforge.net/projects/tigervnc/

as well, it use RFB3.8 :-)
Last edited by redge on 2009-12-20 23:56, edited 5 times in total.
UltraVNC 1.0.9.6.1 (built 20110518)
OS Win: xp home + vista business + 7 home
only experienced user, not developer
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Re: winvnc and vncviewer fully DirectX compatible

Postby redge » 2010-12-27 22:15

available uvnc 1.0.9.5 (no separate program as requested many time)
vncviewer ... Options
[ ]DirectX (experimental)
UltraVNC 1.0.9.6.1 (built 20110518)
OS Win: xp home + vista business + 7 home
only experienced user, not developer
redge
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Re: winvnc and vncviewer fully DirectX compatible

Postby redge » 2011-02-06 19:18

reading macosx feature of x11vnc from excellent Karlrunge website

The MacOSX native server can now use OpenGL for the screen capture. In nearly all cases this is faster than the raw framebuffer capture method.

reference:
http://karlrunge.com/x11vnc/

This could be apply exactly same thing to ultravnc server (winvnc) as directx instead OpenGL and ultravnc viewer (vncviewer) directx (not only optional from vncviewer 1.0.9.5 and above)
Last edited by redge on 2011-02-06 19:22, edited 1 time in total.
UltraVNC 1.0.9.6.1 (built 20110518)
OS Win: xp home + vista business + 7 home
only experienced user, not developer
redge
Super-Mod
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Posts: 6815
Joined: 2004-07-03 17:05
Location: Switzerland - Geneva


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