After more 1 000 000 (one million) views on forum for 1.5.0.x development versions... and 1.6.0.0 version
A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
Feedback is welcome
Celebrating the 22th anniversary of the UltraVNC (25th anniversary since the laying of the foundation stone): https://forum.uvnc.com/viewtopic.php?t=38031
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Forum password change request: https://forum.uvnc.com/viewtopic.php?t=38078
Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
Feedback is welcome
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A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
Feedback is welcome
Celebrating the 22th anniversary of the UltraVNC (25th anniversary since the laying of the foundation stone): https://forum.uvnc.com/viewtopic.php?t=38031
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Forum password change request: https://forum.uvnc.com/viewtopic.php?t=38078
Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
Feedback is welcome
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Support for relative mouse movements
Support for relative mouse movements
UltraVNC should support relative mouse movements. A lot of games (almost all 3D games) are not playable with absolute mouse movements, only relative ones. I tested this with RealVNC - RealVNC supports relative mouse movements and there, the games are playable. However, RealVNC uses a proprietary protocol extension for this. UltraVNC could be easily extended using the General Input Interface extension (using gii pseudo-encoding). Support for gii messages would have the additional benefit that Joystick/Gamepad support is easily implementable.
- Rudi De Vos
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Re: Support for relative mouse movements
Gii is already implemented but current not activated.
I will activate if for 1.3.0 and update the version in a few days
I will activate if for 1.3.0 and update the version in a few days
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Re: Support for relative mouse movements
Nice 
Looking forward to v1.3.0!

Looking forward to v1.3.0!
- Rudi De Vos
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Re: Support for relative mouse movements
-Updated 1.3.0 has the option to activate Gii
Viewer need to [v]Gii
This was original made to support touch screens, never tested it with a joystick.

Viewer need to [v]Gii
This was original made to support touch screens, never tested it with a joystick.

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Re: Support for relative mouse movements
I'd be happy to help testing and bugfixing as soon as the commit is available on github...
- Rudi De Vos
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Re: Support for relative mouse movements
Is already commited, you need to use de developer branch
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Re: Support for relative mouse movements
I can't get it to compile
Do you have some tips on how to compile? I use Visual Studio 2017 ...

- Rudi De Vos
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Re: Support for relative mouse movements
Not without error codes.
What error do you get
What error do you get
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